Software and Skills
Professional and practical software knowledge:
Maya, Rhino3D, Solidworks, 3DCoat, Mudbox & Zbrush.
Photoshop, After Effects, Nuke, Illustrator & Mari.
Working and supervisory knowledge of:
Motion Builder, Inferno, Combustion, Nuke.
The Unreal III Editor (including materials editor and cascade).
Construction and on-setÂ’ knowledge of computer aided control systems:
Guilderfluke, Moog and Kuper Systems
...and many many more.